Best Clash Royale Decks for Arena 11 — Electro Valley
Top 31 meta decks for Arena 11 (Electro Valley, 3400+ trophies), ranked by win rate and usage stats.
Arena 11 (Electro Valley) unlocks at 3400 trophies. Below are 31 proven decks that perform well at this trophy range. Each deck includes win rates, usage stats, and average elixir cost to help you pick the right strategy. You can also browse decks built around specific cards like Hog Rider, Giant, Valkyrie.
Data Source: Top Path of Legend players. Based on 10,000 matches from 500 players.
Last Updated: March 29, 2026
Decks ranked using Bayesian average. Win rates reflect high-level play.
Deck #1
57% Win2.4% Use16 matchesAvg: 3 Elixir
Archers3e
Electro Spirit1e
Fireball4e
Knight3e
Skeletons1e
Tesla4e
The Log2e
X-Bow6e
Deck #2
51% Win2.3% Use40 matchesAvg: 2.6 Elixir
Cannon3e
Fireball4e
Hog Rider4e
Ice Golem2e
Ice Spirit1e
Musketeer4e
Skeletons1e
The Log2e
Deck #3
79% Win0.3% Use45 matchesAvg: 3.4 Elixir
Bats2e
Dark Prince4e
Fireball4e
Giant5e
Goblin Gang3e
Prince5e
Spear Goblins2e
Zap2e
Deck #4
74% Win0.5% Use20 matchesAvg: 3.8 Elixir
Arrows3e
Bats2e
Giant5e
Mini P.E.K.K.A4e
Minion Horde5e
Skeleton Army3e
Sparky6e
Zap2e
Deck #5
61% Win0.6% Use49 matchesAvg: 3.3 Elixir
Archers3e
Electro Spirit1e
Knight3e
Rocket6e
Skeletons1e
Tesla4e
The Log2e
X-Bow6e
Deck #6
66% Win0.1% Use38 matchesAvg: 3.6 Elixir
Barbarian Barrel2e
Electro Spirit1e
Goblin Hut4e
Goblins2e
Lightning6e
Royal Hogs5e
Valkyrie4e
Wizard5e
Deck #7
47% Win1.1% Use18 matchesAvg: 3 Elixir
Barbarian Barrel2e
Dart Goblin3e
Fireball4e
Goblins2e
Knight3e
Minions3e
Mortar4e
Skeleton Barrel3e
Deck #8
50% Win1.5% UseAvg: 3.6 Elixir
Knight3e
Archers3e
Giant5e
Minions3e
Musketeer4e
Mini P.E.K.K.A4e
Fireball4e
Arrows3e
Deck #9
49% Win1.2% UseAvg: 3.1 Elixir
Knight3e
Archers3e
Giant5e
Minions3e
Fireball4e
Arrows3e
Goblins2e
Spear Goblins2e
Deck #10
48% Win1% UseAvg: 3.5 Elixir
Giant5e
Musketeer4e
Mini P.E.K.K.A4e
Arrows3e
Goblins2e
Spear Goblins2e
Goblin Hut4e
Goblin Cage4e
Deck #11
50% Win1.3% UseAvg: 3.5 Elixir
Knight3e
Giant5e
Musketeer4e
Minions3e
Fireball4e
Arrows3e
Goblin Cage4e
Spear Goblins2e
Deck #12
52% Win1.5% UseAvg: 3.4 Elixir
Knight3e
Archers3e
Valkyrie4e
Giant5e
Musketeer4e
Fireball4e
Skeletons1e
Arrows3e
Deck #13
50% Win1.2% UseAvg: 3.1 Elixir
Giant5e
Mini P.E.K.K.A4e
Valkyrie4e
Bomber2e
Tombstone3e
Arrows3e
Goblins2e
Spear Goblins2e
Deck #14
51% Win1.1% UseAvg: 3.3 Elixir
Knight3e
Minions3e
Valkyrie4e
Musketeer4e
Fireball4e
Tombstone3e
Skeletons1e
Goblin Cage4e
Deck #15
53% Win1.4% UseAvg: 3.1 Elixir
Knight3e
Archers3e
Musketeer4e
Mini P.E.K.K.A4e
Fireball4e
Cannon3e
Skeletons1e
Mega Minion3e
Deck #16
52% Win1.3% UseAvg: 3.5 Elixir
Giant5e
Valkyrie4e
Musketeer4e
Battle Ram4e
Cannon3e
Arrows3e
Mega Minion3e
Goblins2e
Deck #17
50% Win1% UseAvg: 3.3 Elixir
Knight3e
Archers3e
Valkyrie4e
Barbarians5e
Fireball4e
Tombstone3e
Mega Minion3e
Skeletons1e
Deck #18
53% Win1.5% UseAvg: 3.4 Elixir
Giant5e
Musketeer4e
Wizard5e
Mini P.E.K.K.A4e
Fireball4e
Arrows3e
Skeletons1e
Electro Spirit1e
Deck #19
52% Win1.2% UseAvg: 3 Elixir
Knight3e
Archers3e
Valkyrie4e
Inferno Tower5e
Fireball4e
Mega Minion3e
Fire Spirit1e
Skeletons1e
Deck #20
51% Win1.1% UseAvg: 3.4 Elixir
Giant5e
Valkyrie4e
Musketeer4e
Bomb Tower4e
Cannon3e
Arrows3e
Mega Minion3e
Electro Spirit1e
Deck #21
54% Win2% UseAvg: 3.1 Elixir
Hog Rider4e
Valkyrie4e
Musketeer4e
Fireball4e
Zap2e
Skeletons1e
Cannon3e
Mega Minion3e
Deck #22
53% Win1.8% UseAvg: 3.1 Elixir
Hog Rider4e
Mini P.E.K.K.A4e
Archers3e
Zap2e
Fireball4e
Bats2e
Cannon3e
Knight3e
Deck #23
52% Win1.3% UseAvg: 3.3 Elixir
Mortar4e
Knight3e
Archers3e
Rocket6e
Zap2e
Skeletons1e
Mega Minion3e
Valkyrie4e
Deck #24
53% Win1.5% UseAvg: 3.9 Elixir
P.E.K.K.A7e
Witch5e
Baby Dragon4e
Skeleton Army3e
Zap2e
Fireball4e
Mega Minion3e
Guards3e
Deck #25
54% Win1.7% UseAvg: 3.3 Elixir
Hog Rider4e
Goblin Barrel3e
Skeleton Army3e
Valkyrie4e
Fireball4e
Zap2e
Cannon3e
Mega Minion3e
Deck #26
53% Win1.6% UseAvg: 3.4 Elixir
Balloon5e
Knight3e
Musketeer4e
Fireball4e
Arrows3e
Mega Minion3e
Valkyrie4e
Skeletons1e
Deck #27
52% Win1.4% UseAvg: 3.4 Elixir
Prince5e
Dark Prince4e
Valkyrie4e
Musketeer4e
Zap2e
Fireball4e
Mega Minion3e
Skeletons1e
Deck #28
51% Win1.2% UseAvg: 3.6 Elixir
Royal Giant6e
Witch5e
Mini P.E.K.K.A4e
Fireball4e
Zap2e
Mega Minion3e
Skeleton Army3e
Bats2e
Deck #29
55% Win2% UseAvg: 2.9 Elixir
Hog Rider4e
Valkyrie4e
Musketeer4e
Fireball4e
Zap2e
Ice Spirit1e
Cannon3e
Skeletons1e
Deck #30
53% Win1.7% UseAvg: 3.4 Elixir
Giant5e
Witch5e
Musketeer4e
Fireball4e
Zap2e
Mega Minion3e
Ice Spirit1e
Skeleton Army3e
Deck #31
52% Win1.3% UseAvg: 3.8 Elixir
P.E.K.K.A7e
Baby Dragon4e
Wizard5e
Fireball4e
Zap2e
Ice Spirit1e
Skeleton Army3e
Battle Healer4e
New Cards Unlocked at Arena 11
8 cards become available when you reach Electro Valley.
Princess
Miner
Sparky
Inferno Dragon
Electro Wizard
Ram Rider
Mega Knight
The Log
New Decks at Arena 11
4 decks become possible for the first time at Electro Valley, using newly unlocked cards.
Deck #1
57% Win2.4% Use16 matchesAvg: 3 Elixir
Archers3e
Electro Spirit1e
Fireball4e
Knight3e
Skeletons1e
Tesla4e
The Log2e
X-Bow6e
Deck #2
51% Win2.3% Use40 matchesAvg: 2.6 Elixir
Cannon3e
Fireball4e
Hog Rider4e
Ice Golem2e
Ice Spirit1e
Musketeer4e
Skeletons1e
The Log2e
Deck #3
74% Win0.5% Use20 matchesAvg: 3.8 Elixir
Arrows3e
Bats2e
Giant5e
Mini P.E.K.K.A4e
Minion Horde5e
Skeleton Army3e
Sparky6e
Zap2e
Deck #4
61% Win0.6% Use49 matchesAvg: 3.3 Elixir
Archers3e
Electro Spirit1e
Knight3e
Rocket6e
Skeletons1e
Tesla4e
The Log2e
X-Bow6e
Tips for Arena 11 — Electro Valley
Electro Valley (3400+ trophies) brings Lightning and Electro Wizard into the mix, and the card pool grows to 31 decks. The top 3 decks span a wider win-rate range (79% / 74% / 66%), meaning there are multiple strong archetypes at this range rather than one clear dominant choice. Skeletons enters the top 5 most common cards for the first time, reflecting the importance of cheap cycle cards and swarm counters at higher trophies.