Best Arena 18 Royal Giant Decks

Top 4 decks featuring Royal Giant for Silent Sanctuary (6500+ trophies). These decks are based on current meta win rates and usage statistics.

Royal Giant is a 6-elixir common card that appears in 4 top-performing decks for Arena 18. Across these decks, Royal Giant achieves an average win rate of 57.5%, making it a strong pick at the 6500+ trophy range.

Royal Giant

Royal Giant

6 Elixir · Common

Data based on top ladder player battles. Win rates reflect high-level play; consider usage rate and sample size when evaluating decks.

Deck #1
59% Win2.5% Use25 matchesAvg: 3 Elixir
Barbarian Barrel
Barbarian Barrel2e
Electro Spirit
Electro Spirit1e
Fireball
Fireball4e
Fisherman
Fisherman3e
Hunter
Hunter4e
Royal Ghost
Royal Ghost3e
Royal Giant
Royal Giant6e
Skeletons
Skeletons1e
Deck #2
56% Win0.7% Use10 matchesAvg: 3 Elixir
Electro Spirit
Electro Spirit1e
Fireball
Fireball4e
Fisherman
Fisherman3e
Hunter
Hunter4e
Royal Ghost
Royal Ghost3e
Royal Giant
Royal Giant6e
Skeletons
Skeletons1e
The Log
The Log2e
Deck #3
64% Win0.1% Use13 matchesAvg: 3.1 Elixir
Barbarian Barrel
Barbarian Barrel2e
Electro Spirit
Electro Spirit1e
Fire Spirit
Fire Spirit1e
Fireball
Fireball4e
Goblins
Goblins2e
Hunter
Hunter4e
Monk
Monk5e
Royal Giant
Royal Giant6e
Deck #4
51% Win1.2% UseAvg: 3.6 Elixir
Royal Giant
Royal Giant6e
Witch
Witch5e
Mini P.E.K.K.A
Mini P.E.K.K.A4e
Fireball
Fireball4e
Zap
Zap2e
Mega Minion
Mega Minion3e
Skeleton Army
Skeleton Army3e
Bats
Bats2e

How to use Royal Giant in Arena 18

Royal Giant is a ranged tank that attacks buildings from a distance, hard to distract with ground troops. At Silent Sanctuary (Arena 18), it appears in 4 of the top-performing decks available at this trophy range. Across these builds, Royal Giant averages a solid 57.5% win rate, with the strongest lineup reaching 64%. The decks featuring Royal Giant here average 3.2 elixir, most commonly pairing it with Fireball, Electro Spirit, and Hunter. Royal Giant's range lets him attack buildings from behind the river. Pair with Electro Spirit to stun defenses and Fisherman to pull Inferno Tower away mid-lock.

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